@SpyderBlack723 Download winrar trial version (lasts forever), incredibly lightweight and easy to use.
Based on Easy's posts, I'm going to assume this is a description.ext issue (if not, maybe I'll download WinRAR :) ). Aside from enabling player position saving in the mission within the editor itself, what exactly is required in the mission files to persist player position? Just respawnOnStart = -1; ?
Easy, here is an example of what I use in my description.ext file:
respawn = 3;
respawndelay = 15;
respawnDialog = 1;
respawnTemplates[] = {"MenuPosition"};
respawnButton = 0;
disabledAI= 1;
respawnOnStart = -1;
This means, when I die I'll get to select which of my respawn_west markers I'll respawn at, that there's a 15 second delay before getting to choose the marker which I'll respawn, and that when the mission restarts, I'll spawn where I saved.
disabledAI you can ignore, but it just means that none of the player slots will be filled with AI if not taken by a human.
Anyway, put something like that in a file with notepad and save it as description.ext
Then put the description.ext file in your mission root, where your mission.sqm is.