https://github.com/ALiVEOS/ALiVE.OS/issues/83
You should have a look at this too. I'm thinking if capturing an HVT would be too hard to code (also, you'd have to consider what to do with him after he's in your possession) a kill order would be just fine with me and probably would be easier to implement for the devs.
I really love the idea of a new HVT task, especially one that uses existing buildings on the map. The current one with the composition leaves a lot to be desired. And I especially love the idea of him increasing support when he's in a certain area. That's brilliant.
Over the last few months, I've been on again and off again working on a mission that revolves around killing a warlord and his second in command on Isola Di Capraia. It's pretty neat but still needs some work. Basicslly, you start with an insertion to the island proper by boat which is docked at naval base off the main island, and the tasks gradually appear as you insert and destroy a small compound near the shore, and then the mission comes into focus after you rally up at a small outpost on the island itself. It's all done with task modules, triggers and code snippets.
The problem with that is, although fun, as the mission maker I ultimately know where all the cool stuff is. And since I haven't dug into the ALiVE code like you guys have, I haven't even tried to have the warlords presence have any impact on anything. If ALiVE were to do any of this "randomly" that would be really great.