Difference between revisions of "ALiVE Systems"
From ALiVE Wiki
Line 7: | Line 7: | ||
*'''[[ALiVE Profiles System|Profiles]]''' One of the most important modules in ALiVE. Click the link for further info. | *'''[[ALiVE Profiles System|Profiles]]''' One of the most important modules in ALiVE. Click the link for further info. | ||
− | *'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range. | + | *'''[[Garbage Collector]]''' Removes dead or destroyed units and vehicles when players are not in visual range. |
Revision as of 13:30, 12 September 2014
Core Modules
These modules are required for an ALiVE mission.
- Requires ALIVE This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
- Profiles One of the most important modules in ALiVE. Click the link for further info.
- Garbage Collector Removes dead or destroyed units and vehicles when players are not in visual range.
Optional Modules
These modules can be used at the mission editor's discretion
- Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See ALiVE Data for further info.
- Admin Actions Provides various admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving.
- AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
- Disable Player Logistics will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod.
- Disable Stats will prevent your mission stats being recorded to the database. Other database functions such as mission persistence will still work.
- Weather Provides dynamic and synchronised weather for multiplayer games.
- xStream Experimental modules to provide liver streaming