Difference between revisions of "ALiVE Systems"

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These modules are required for an ALiVE mission.
 
These modules are required for an ALiVE mission.
  
*'''[[ALiVE Main|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
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*'''[[ALiVE Main|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Garbage Collector and Single Player Save options.
  
*'''[[ALiVE Profiles System|Profiles]]''' One of the most important modules in ALiVE.  Click the link for further info.
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*'''[[ALiVE Profiles System|Virtual AI System]]''' One of the most important modules in ALiVE.  Click the link for further info.
  
*'''[[Garbage Collector]]''' Removes dead or destroyed units and vehicles when players are not in visual range.
 
  
  

Revision as of 05:03, 24 October 2014

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Garbage Collector and Single Player Save options.
  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.


Optional Modules

These modules can be used at the mission editor's discretion

  • Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See ALiVE Data for further info.
  • Admin Actions Provides various admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving.
  • AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
  • Disable Player Logistics will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod.
  • Disable Stats will prevent your mission stats being recorded to the database. Other database functions such as mission persistence will still work.
  • Weather Provides dynamic and synchronised weather for multiplayer games.
  • xStream Experimental modules to provide liver streaming