Difference between revisions of "ALiVE Systems"
From ALiVE Wiki
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*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See [[ALiVE Data]] for further info. | *'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See [[ALiVE Data]] for further info. | ||
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*'''Disable Player Logistics''' will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod. | *'''Disable Player Logistics''' will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod. | ||
*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games. | *'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games. |
Revision as of 05:33, 24 October 2014
Core Modules
These modules are required for an ALiVE mission.
- ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Garbage Collector and Single Player Save options.
- Virtual AI System One of the most important modules in ALiVE. Click the link for further info.
Optional Modules
These modules can be used at the mission editor's discretion
- Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See ALiVE Data for further info.
- Disable Player Logistics will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod.
- Weather Provides dynamic and synchronised weather for multiplayer games.