Difference between revisions of "ALiVE Systems"

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*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.  See [[ALiVE Data]] for further info.
 
*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.  See [[ALiVE Data]] for further info.
  
*'''AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
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*'''Disable Player Logistics''' will remove the ability to lift and stow objects in vehicles.  Place this is you want to use an alternative community logistics mod.
 
*'''Disable Player Logistics''' will remove the ability to lift and stow objects in vehicles.  Place this is you want to use an alternative community logistics mod.
  
 
*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games.
 
*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games.

Revision as of 05:33, 24 October 2014

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Garbage Collector and Single Player Save options.
  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.


Optional Modules

These modules can be used at the mission editor's discretion

  • Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See ALiVE Data for further info.



  • Disable Player Logistics will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod.
  • Weather Provides dynamic and synchronised weather for multiplayer games.