Difference between revisions of "ALiVE Player"

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'''Player Persistence''' is a single session utility that will save player information for that play session only.  This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the '''[[Database|ALiVE War Room]]'''.
 
'''Player Persistence''' is a single session utility that will save player information for that play session only.  This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the '''[[Database|ALiVE War Room]]'''.
 
 
{{note}} Several modules have been streamlined and consolidated in v0.9.  This includes Admin Actions and Player Persistence, which have been rolled into Player Options module.  The old modules are deprecated and will be removed before final release!
 
  
  
 
[[Category:ALiVE Modules]] [[Category:War Room]]
 
[[Category:ALiVE Modules]] [[Category:War Room]]

Revision as of 11:58, 2 May 2015

These optional modules provide various player support functions.


  • ALiVE Player Options includes Admin Actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving. Also provides optional settings for adjustable View Distance, Crew Info, Player Tags and Player Persistence.


  • Multispawn is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.


Editor Notes

Player Persistence is a single session utility that will save player information for that play session only. This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the ALiVE War Room.