Difference between revisions of "ALiVE Data"
From ALiVE Wiki
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{{note}}'''The server plugin changes regularly. You will need to unpack and run both @ALiVE and @ALiVEServer on your dedicated server after each release''' | {{note}}'''The server plugin changes regularly. You will need to unpack and run both @ALiVE and @ALiVEServer on your dedicated server after each release''' | ||
=ALiVE War Room= | =ALiVE War Room= | ||
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*'''[[War Room]]''' Integrated ALIVEmod.com War Room for registered users. The website records in game statistics in real time and publishes them on the customised Clan or Group pages | *'''[[War Room]]''' Integrated ALIVEmod.com War Room for registered users. The website records in game statistics in real time and publishes them on the customised Clan or Group pages | ||
Revision as of 04:00, 19 June 2015
- Note: The server plugin changes regularly. You will need to unpack and run both @ALiVE and @ALiVEServer on your dedicated server after each release
ALiVE War Room
- War Room Integrated ALIVEmod.com War Room for registered users. The website records in game statistics in real time and publishes them on the customised Clan or Group pages
- ALiVE Data Module Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work.
- Persistence Mission, Player and Data persistence for multi-session operations between rejoins and server restarts.
Resetting Stats and Persistence
- War Room uses onLoadName (in description.ext) as a unique id for recording stats.
- Persistence uses the mission.pbo filename as a unique id for saving persistent states.
For example:
- To keep the same Stats and Mission Persistence, keep both onLoadName and Filename the same.
- To reset Persistence but keep Stats (for example, to retain stats across a campaign of several ops), change the Filename only.
- To reset Stats but keep Mission Persistence (for example, to record separate stats for each session), change the onLoadName only.
- To reset both Stats and Persistence, change onLoadName AND Filename.
None of these effect the mission name that shows in the game browser (which is set in mission.sqm) so you can call it whatever you want.