Difference between revisions of "ALiVE Player"

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*'''[[Multispawn]]''' is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.
 
*'''[[Multispawn]]''' is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.
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Revision as of 11:14, 18 September 2015

ALiVE Combat Support Tablet object classname: ALiVE_Tablet

ALiVE Player Support modules provide a suite of tools for players to use for Command & Control, Intelligence, Surveillance, Target Acquisition and Reconnaissance functions. Together with Combat and Logistics support, this gives players an unprecedented level of control over the operational environment. Controlled via an intuitive interface, ALiVE Support is fully integrated with the War Room [1] allowing group commanders to control missions in real time and conduct detailed after action reviews.



  • Command & Control (C2ISTAR) Provides tools covering map markers, tasks, military reports, intel feeds and group management fully integrated with ALiVE War Room and (eventually) a deployable field headquarters in game.


  • Combat Support A powerful support console allowing players to request AI combat support including helicopters, fast air and artillery.


  • Logistics Support Fully persistent system for player resupply as well as lifting, towing and moving vehicles, cargo, ammo crates and other objects.


  • ALiVE Player Options includes Admin Actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving. Also provides optional settings for adjustable View Distance, Crew Info, Player Tags and Player Persistence.


  • Multispawn is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.



Editor Notes

Player Persistence is a single session utility that will save player information for that play session only. This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the ALiVE War Room.