Difference between revisions of "ALiVE Systems"
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= Core Modules = | = Core Modules = | ||
These modules are required for an ALiVE mission. | These modules are required for an ALiVE mission. | ||
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+ | *'''[[ALiVE (Required)|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options. | ||
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+ | *'''[[Virtual AI System|Virtual AI System]]''' One of the most important modules in ALiVE, which enables the virtual battlefield. | ||
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− | + | =ALiVE Tour= | |
− | *''' | + | *'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission) |
− | *'''[[ | + | *'''[[Map Indexing]]''' This module allows indexing of new maps. |
− | *''' | + | *'''[[ORBAT Tool|ORBAT Creator]]''' This is a standalone module that opens the GUI for customising Units, Groups and Factions. |
Latest revision as of 19:36, 23 December 2016
Core Modules
These modules are required for an ALiVE mission.
- ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.
- Virtual AI System One of the most important modules in ALiVE, which enables the virtual battlefield.
ALiVE Tour
- ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)
- Map Indexing This module allows indexing of new maps.
- ORBAT Creator This is a standalone module that opens the GUI for customising Units, Groups and Factions.