Difference between revisions of "ALiVE Data"

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[[File:ALiVE War Room.png|thumb]]
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[[File:wart.png|thumb|right|400px|AliVE War Room]]
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ALiVE captures data about the state of the current session for all AI units, players and the tactical situation.  There are two main uses for the Data module.  Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews.  Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.
  
{{note}}'''The server plugin has changed. You will need to unpack and run both @ALiVE and @ALiVEServer on your dedicated server'''
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ALiVE Data works on both Windows and Linux servers.  There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.
  
  
=ALiVE War Room=
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*'''[[Persistence|Mission Persistence]]''' requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud.  To use cloud persistence you require a free [[War Room]] account.
  
*'''[[War Room]]''' Integrated ALIVEmod.com War Room for registered users.  The website records in game statistics in real time and publishes them on the customised Clan or Group pages
 
  
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*'''[[Database|ALiVE Stats]]''' requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE [[War Room]].  This requires a free [[War Room]] account.
  
*'''[[Database|ALiVE Database Module]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.
 
  
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==Dedicated Servers==
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ALiVE was built to run on a dedicated server but will work just as well in single player.  However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead.  We have provided some guidance for setting up [[local dedicated servers]] here.
  
*'''[[Persistence]]''' Mission, Player and Data persistence for multi-session operations between rejoins and server restarts.
 
  
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==Local Databases==
  
=Resetting Stats and Persistence=
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ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.
  
* War Room uses onLoadName (in description.ext) as a unique id for recording stats.
 
* Persistence uses the mission.pbo filename as a unique id for saving persistent states.
 
  
For example:
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[[Category:War Room]]
 
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# To keep the same Stats and Mission Persistence, keep both onLoadName and Filename the same.
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# To reset Persistence but keep Stats (for example, to retain stats across a campaign of several ops), change the Filename only.
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# To reset Stats but keep Mission Persistence (for example, to record separate stats for each session), change the onLoadName only.
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# To reset both Stats and Persistence, change onLoadName AND Filename.
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None of these effect the mission name that shows in the game browser (which is set in mission.sqm) so you can call it whatever you want.
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Latest revision as of 06:20, 16 June 2017

AliVE War Room

ALiVE captures data about the state of the current session for all AI units, players and the tactical situation. There are two main uses for the Data module. Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews. Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.

ALiVE Data works on both Windows and Linux servers. There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.


  • Mission Persistence requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud. To use cloud persistence you require a free War Room account.


  • ALiVE Stats requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE War Room. This requires a free War Room account.


Dedicated Servers

ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead. We have provided some guidance for setting up local dedicated servers here.


Local Databases

ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.