Difference between revisions of "ALiVE Data"

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{{note}}'''The server plugins now support Windows and Linux dedicated servers.  There is also an optional PBO to automatically enable Perf Mon for all missions'''
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[[File:wart.png|thumb|right|400px|AliVE War Room]]
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ALiVE captures data about the state of the current session for all AI units, players and the tactical situation.  There are two main uses for the Data module.  Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews.  Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.
  
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ALiVE Data works on both Windows and Linux servers.  There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.
  
=ALiVE War Room=
 
[[File:wart.png|thumb|right|400px]]
 
  
ALiVE War Room is a central service provided completely free by the ALiVE team for the ArmA communityIt includes mission statistics, map based After Action Reviews, server performance monitoring and multi session mission persistence for both Windows and Linux dedicated servers.
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*'''[[Persistence|Mission Persistence]]''' requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloudTo use cloud persistence you require a free [[War Room]] account.
  
  
*'''[[War Room]]''' Integrated ALIVEmod.com War Room for registered usersThe website records in game statistics in real time and publishes them on the customised Clan or Group pages
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*'''[[Database|ALiVE Stats]]''' requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE [[War Room]]This requires a free [[War Room]] account.
  
  
*'''[[Database|ALiVE Data Module]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.
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==Dedicated Servers==
 
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ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" insteadWe have provided some guidance for setting up [[local dedicated servers]] here.
 
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*'''[[Persistence]]''' See here for how to set up mission, player and data persistence for multi-session operations between rejoins and server restarts for each ALiVE module.
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==Local Dedicated Servers==
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The War Room is designed with dedicated servers in mind. However, you can set up a local dedicated server using ''arma3server.exe'' in your ArmA3 root folder. The BI Community Wiki has full details and there are great tools made by the community such as ArmA3Sync and TADST to make it easier. You need to run the exact same mod line as your client but include @aliveserver. Then you can join it from your server browser in game. Add the details to your War Room setup page, following the instructions carefully. Be sure to check the IP address every time you start the server, in case it has changed.
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==Single Player Save Game==
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While it is technically possibly to use the regular BIS save game feature, due to the huge amount of data in a typical ALiVE scenario the client will likely crash to desktop with an out of memory errorIt is highly recommended you use the War Room for mission persistence.  If you want to try regular single player save games, you can re-enable the option in the [[ALiVE (Required)]] module
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==Resetting Stats and Persistence==
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* War Room uses onLoadName (in description.ext) as a unique id for recording stats.
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* Persistence uses the mission.pbo filename as a unique id for saving persistent states.
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For example:
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# To keep the same Stats and Mission Persistence, keep both onLoadName and Filename the same.
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# To reset Persistence but keep Stats (for example, to retain stats across a campaign of several ops), change the Filename only.
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# To reset Stats but keep Mission Persistence (for example, to record separate stats for each session), change the onLoadName only.
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# To reset both Stats and Persistence, change onLoadName AND Filename.
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None of these effect the mission name that shows in the game browser (which is set in mission.sqm) so you can call it whatever you want.
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==Local Databases==
 
==Local Databases==
  
We currently have no plans to support local databases.  The War Room is a free of charge Software as a Service for the ArmA community and our limited resources are dedicated to ensuring this is maintained and supported.  Re-coding ALiVE to allow for local databases (and providing the support for people running them), is not on our roadmap currently.
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ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.
  
  
 
[[Category:War Room]]
 
[[Category:War Room]]

Latest revision as of 06:20, 16 June 2017

AliVE War Room

ALiVE captures data about the state of the current session for all AI units, players and the tactical situation. There are two main uses for the Data module. Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews. Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.

ALiVE Data works on both Windows and Linux servers. There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.


  • Mission Persistence requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud. To use cloud persistence you require a free War Room account.


  • ALiVE Stats requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE War Room. This requires a free War Room account.


Dedicated Servers

ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead. We have provided some guidance for setting up local dedicated servers here.


Local Databases

ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.