Difference between revisions of "ALiVE Data"

From ALiVE Wiki
Jump to: navigation, search
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{note}}'''The server plugins now support Windows and Linux dedicated servers.  There is also an optional PBO to automatically enable Perf Mon for all missions'''
 
 
 
=ALiVE Data=
 
 
[[File:wart.png|thumb|right|400px|AliVE War Room]]
 
[[File:wart.png|thumb|right|400px|AliVE War Room]]
ALiVE continually captures data about the state of the current session for all AI units, players and the tactical situation.  There are two main uses for the Data module.  Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and post-mission replays.  Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.
+
ALiVE captures data about the state of the current session for all AI units, players and the tactical situation.  There are two main uses for the Data module.  Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews.  Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.
  
 +
ALiVE Data works on both Windows and Linux servers.  There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.
  
*'''[[Database|ALiVE Data Module]]''' This module is required for both mission persistence and for War Room data services.
 
  
 +
*'''[[Persistence|Mission Persistence]]''' requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud.  To use cloud persistence you require a free [[War Room]] account.
  
*'''[[War Room]]''' ALIVEmod.com War Room is a free online service for reviewing mission statistics on customised Clan or Group pages.
 
  
 
+
*'''[[Database|ALiVE Stats]]''' requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE [[War Room]].  This requires a free [[War Room]] account.
==Mission Persistence==
+
Multi Session Persistence stores the location and status of mission critical elements and reloads them when the mission is next run.  Setting up persistence locally or in the cloud is straight forward.  There are few things worth noting, especially for mission makers.
+
 
+
 
+
*'''[[Persistence]]''' See here for how to set up mission, player and data persistence for multi-session operations between rejoins and server restarts for each ALiVE module.
+
  
  
 
==Dedicated Servers==
 
==Dedicated Servers==
ALiVE was built to run on a dedicated server and will work just as well in single player.  However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead.  We have provided some guidance for setting up [[local dedicated servers]] here.
+
ALiVE was built to run on a dedicated server but will work just as well in single player.  However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead.  We have provided some guidance for setting up [[local dedicated servers]] here.
 
+
 
+
 
+
==Resetting Stats and Persistence==
+
 
+
* War Room uses onLoadName (in description.ext) as a unique id for recording stats.
+
* Persistence uses the mission.pbo filename as a unique id for saving persistent states.
+
 
+
For example:
+
 
+
# To keep the same Stats and Mission Persistence, keep both onLoadName and Filename the same.
+
# To reset Persistence but keep Stats (for example, to retain stats across a campaign of several ops), change the Filename only.
+
# To reset Stats but keep Mission Persistence (for example, to record separate stats for each session), change the onLoadName only.
+
# To reset both Stats and Persistence, change onLoadName AND Filename.
+
 
+
None of these effect the mission name that shows in the game browser (which is set in mission.sqm) so you can call it whatever you want.
+
  
  
 
==Local Databases==
 
==Local Databases==
  
It is possible to set up a local CouchDB for persistence but we cannot provide support for it.  A guide is available on our github pages.  The War Room is a free of charge Software as a Service for the ArmA community and our limited resources are dedicated to ensuring this is maintained and supported, so it remains our recommended approach.
+
ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.
 
+
 
+
  
  
 
[[Category:War Room]]
 
[[Category:War Room]]

Latest revision as of 06:20, 16 June 2017

AliVE War Room

ALiVE captures data about the state of the current session for all AI units, players and the tactical situation. There are two main uses for the Data module. Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews. Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.

ALiVE Data works on both Windows and Linux servers. There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.


  • Mission Persistence requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud. To use cloud persistence you require a free War Room account.


  • ALiVE Stats requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE War Room. This requires a free War Room account.


Dedicated Servers

ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead. We have provided some guidance for setting up local dedicated servers here.


Local Databases

ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.