Difference between revisions of "Database"

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[[FILE:Icon sys data.png|50px]] [[ALiVE Systems|ALiVE Systems]]
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{{Partof_Data}}
  
Place this module and ALiVE automatically records game statistics as they happen to the ALiVEmod.com website. Player stats and mission events are also recorded to help groups and players track their performance. Parameters in this module can be set to disable statistics and/or performance data. You will need to register on ALiVEmod.com for this feature to work.
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The ALIVE Data module enables mission data and player stats to be recorded on the War Room at www.alivemod.com. ALiVE will automatically send data to the database as events occur in game. This includes player kills, deaths, use of vehicles, injuries, contacts with enemy units, heals, completion of objectives and much more. The powerful After Action Review feature allows players to playback events from the mission as they happened.
  
''Usage'': Place the Database module and statistics will be automatically enabled. To disable statistics change the parameter on the Database module or place the Disable Stats module in the editor. Alternatively you can use the ALiVE Admin Command menu in game.
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==How It Works==
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[[File:sys_data.png|600px|right]]
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The data module will automatically record game statistics as they happen. Player stats and mission events are also recorded to help groups and players track and review their performance. Parameters in this module can be set to disable statistics, After Action Reviews and/or performance data.
  
Database module ensures mission data and player stats are reported to the external Arma 3 War Room at www.alivemod.com.  ALiVE will automatically send data to the database as events occur in game. This includes player kills, deaths, use of vehicles, injuries, contacts with enemy units, heals, completion of objectives and much more.
 
  
'''Editor Notes'''
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''Usage'':  set up a free [[War Room]] account and make sure the server is running @aliveserver.  Place the ALiVE Database module in the editor.
  
The functionality only works on Dedicated Server MP games with 2 or more players.
 
  
You need to register on alivemod.com, then register a group and server in order to download the server addin and to get an alive.cfg file to post stats to the web service. Instructions are on the server registration page.
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''Module Options'':
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*Enable Debug - Recommended for loading/saving bug reporting. Will dump errors and information to logs
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*Database Source - Cloud saves mission persistence data to War Room. Local saves mission persistence data to the host machine.
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*Save Mission Time - On server restart you will start at the time of day where you finished
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*Disable Stats - Stops events reporting to War Room
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*Disable AAR - Stops player movement recording to the Operations Page on War Room
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*Disable PerfMon - Stops reporting Arma specific performance metrics to War Room server admin page
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*Disable OS PerfMon - Stops reporting server OS specific performance metrics to War Room server admin page
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*Custom Perf Monitors - Customize objects counted and intervals. Ensure interval values are in ascending order. 'triggers' will count allMissionObjects "EmptyDetector", 'entities' will count entities "All", 'objects' will count allMissionObjects "All". Any thing else will be count YOURPARAM i.e. count allDead.
  
Download and unzip the Server addins into your @ALIVE folder on your dedicated server.
 
  
Download and copy the ALiVE.cfg file to: [SYSTEMROOT]:\Users\[USERNAME]\AppData\Local\ALiVE
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==Auto Enable (Optional)==
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There are two optional pbo's included with the ALiVE download. Move them to @ALiVE/addons to auto-enable data and performance monitoring on all missions, regardless of whether the ALiVE modules are placed in the editor.
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==Notes==
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To benefit from War Room stats and cloud persistence, you need to register on alivemod.com then register a group and server in order to download the @ALIVEServer module. Instructions are on the server registration page.  Note that if you are using a 'local dedi', you will need to check that your IP address is the same for each new session.
  
 
It is recommended that you prefix all your mission names with a unique identifier so they’re easy to spot in the stats list!
 
It is recommended that you prefix all your mission names with a unique identifier so they’re easy to spot in the stats list!
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[[Category:ALiVE Modules]] [[Category:War Room]]

Latest revision as of 06:17, 16 June 2017

Icon sys data.png ALiVE Data

The ALIVE Data module enables mission data and player stats to be recorded on the War Room at www.alivemod.com. ALiVE will automatically send data to the database as events occur in game. This includes player kills, deaths, use of vehicles, injuries, contacts with enemy units, heals, completion of objectives and much more. The powerful After Action Review feature allows players to playback events from the mission as they happened.

How It Works

Sys data.png

The data module will automatically record game statistics as they happen. Player stats and mission events are also recorded to help groups and players track and review their performance. Parameters in this module can be set to disable statistics, After Action Reviews and/or performance data.


Usage: set up a free War Room account and make sure the server is running @aliveserver. Place the ALiVE Database module in the editor.


Module Options:

  • Enable Debug - Recommended for loading/saving bug reporting. Will dump errors and information to logs
  • Database Source - Cloud saves mission persistence data to War Room. Local saves mission persistence data to the host machine.
  • Save Mission Time - On server restart you will start at the time of day where you finished
  • Disable Stats - Stops events reporting to War Room
  • Disable AAR - Stops player movement recording to the Operations Page on War Room
  • Disable PerfMon - Stops reporting Arma specific performance metrics to War Room server admin page
  • Disable OS PerfMon - Stops reporting server OS specific performance metrics to War Room server admin page
  • Custom Perf Monitors - Customize objects counted and intervals. Ensure interval values are in ascending order. 'triggers' will count allMissionObjects "EmptyDetector", 'entities' will count entities "All", 'objects' will count allMissionObjects "All". Any thing else will be count YOURPARAM i.e. count allDead.


Auto Enable (Optional)

There are two optional pbo's included with the ALiVE download. Move them to @ALiVE/addons to auto-enable data and performance monitoring on all missions, regardless of whether the ALiVE modules are placed in the editor.


Notes

To benefit from War Room stats and cloud persistence, you need to register on alivemod.com then register a group and server in order to download the @ALIVEServer module. Instructions are on the server registration page. Note that if you are using a 'local dedi', you will need to check that your IP address is the same for each new session.

It is recommended that you prefix all your mission names with a unique identifier so they’re easy to spot in the stats list!