Difference between revisions of "Main Page"
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=== <div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div> === | === <div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div> === | ||
− | <div style="text-align: center;">Version 0. | + | <div style="text-align: center;">Version 0.9</div> |
{{note}} Version 0.9 includes a large restructuring of the ALiVE to simplify and streamline the modules. This could break missions made with previous versions so please check after updating! | {{note}} Version 0.9 includes a large restructuring of the ALiVE to simplify and streamline the modules. This could break missions made with previous versions so please check after updating! |
Revision as of 19:34, 25 October 2014
- Note: Version 0.9 includes a large restructuring of the ALiVE to simplify and streamline the modules. This could break missions made with previous versions so please check after updating!
ALiVE is the next generation dynamic persistent campaign for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.
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Getting Started
ALiVE Community Missions
Information For Editors
- Maps known to work with ALiVE modules
- Factions known to work with ALiVE modules
- Non-unit addons known to work with ALiVE
- Tips and Tricks
Information For Scripters
- Scripts known to work with ALiVE
- Script Snippets for working with ALiVE API's
- Customizing Unit Blacklists at the mission level
- Declaring a faction mapping to allow mod factions to work
Information For Modders