Difference between revisions of "ALiVE Military"
From ALiVE Wiki
(Created page with "*Military Placement *OPCOM *CQB *Military Intelligence") |
|||
Line 1: | Line 1: | ||
− | *Military Placement | + | The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. |
− | *OPCOM | + | |
− | *CQB | + | Military modules require the Profiles module to be present. |
− | *Military | + | |
+ | *'''[[Military Placement]]''' Places military groups and also defines military Objectives for OPCOM. | ||
+ | *'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend Objectives. | ||
+ | *'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | ||
+ | *'''[[Military Intel]]''' Provides an intelligence feed about events in the virtual battle space. |
Revision as of 08:17, 24 January 2014
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario.
Military modules require the Profiles module to be present.
- Military Placement Places military groups and also defines military Objectives for OPCOM.
- OPCOM The Operational Commander orders AI groups to attack and defend Objectives.
- CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- Military Intel Provides an intelligence feed about events in the virtual battle space.