Difference between revisions of "ALiVE Systems"

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= Optional Player Utils =
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= Optional Modules =
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These modules can be used at the mission editor's discretion
  
 
*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.  See [[ALiVE Data]] for further info.
 
*'''[[Database]]''' Establishes a link to the central database for recording stats and mission persistence.  You need an account on Alivemod.com for this to work.  See [[ALiVE Data]] for further info.
  
*'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.
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*'''Admin Actions''' Provides various admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving.
  
*'''View Settings''' Allows clients to set individual View Distance and Grass detail preferences.
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*'''AI Skill''' Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
  
*'''Crew Info Display''' vehicle crew info when inside a vehicle.
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*'''Disable Player Logistics''' will remove the ability to lift and stow objects in vehicles.  Place this is you want to use an alternative community logistics mod.
  
*'''Player Tags''' Enables clients to turn on/off player tags using the ALIVE Menu
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*'''Disable Stats''' will prevent your mission stats being recorded to the database.  Other database functions such as mission persistence will still work.
  
*'''AI Skill''' Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
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*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games.
  
*'''[[Weather]]''' Provides dynamic and synchronised weather for multiplayer games
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*'''xStream''' Experimental modules to provide liver streaming

Revision as of 04:53, 12 September 2014

Core Modules

These modules are required for an ALiVE mission.

  • Requires ALIVE This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
  • Profiles One of the most important modules in ALiVE. Click the link for further info.
  • Garbage Collector Removes dead or destroyed units and vehicles when players are not in visual range.


Optional Modules

These modules can be used at the mission editor's discretion

  • Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work. See ALiVE Data for further info.
  • Admin Actions Provides various admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving.
  • AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
  • Disable Player Logistics will remove the ability to lift and stow objects in vehicles. Place this is you want to use an alternative community logistics mod.
  • Disable Stats will prevent your mission stats being recorded to the database. Other database functions such as mission persistence will still work.
  • Weather Provides dynamic and synchronised weather for multiplayer games.
  • xStream Experimental modules to provide liver streaming