Difference between revisions of "Main Page"
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= Information For Editors = | = Information For Editors = | ||
− | *[[Supported Maps|Maps | + | *[[Supported Maps|List of Maps Indexed for ALiVE]] |
− | *[[Supported Factions|Factions | + | *[[Supported Factions|Factions known to work with ALiVE]] |
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*[[Tips|Tips and Tricks]] | *[[Tips|Tips and Tricks]] | ||
Revision as of 07:47, 28 November 2014
- Note: Version 0.9 includes a large restructuring of the ALiVE to simplify and streamline the modules. This could break missions made with previous versions so please check after updating! Please see Module Changes in 0.9 for a list of changes to module naming!
ALiVE is the next generation dynamic persistent campaign for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.
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Getting Started
- Core features
- Quickstart: Making a Simple Mission
- Tutorials & Videos
- Campaign Building Demo
- Frequently Asked Questions
Information For Editors
Information For Scripters
- Scripts known to work with ALiVE
- Script Snippets for working with ALiVE API's
- Customizing Unit Blacklists at the mission level
- Declaring a faction mapping to allow mod factions to work
Information For Modders