Difference between revisions of "IED"

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''IED Threat'' - The probability that IEDs will exist in a location. Also affects the number of IEDs in a location
 
''IED Threat'' - The probability that IEDs will exist in a location. Also affects the number of IEDs in a location
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''IED Detection'' - The type of notification players receive. Text, means any player in the detection area will receive a text hint with distance to IED. Audio - any players with a detector will emit a detection audio sound (metal detector sample) when in range of an IED.
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''IED Detection Device'' - The classname of the item that can detect IEDs - by default MineDetector
  
 
''VB-IED Threat'' - The probability that VB-IEDs will exist in a location.  Also affects the number of VB-IEDs in a location
 
''VB-IED Threat'' - The probability that VB-IEDs will exist in a location.  Also affects the number of VB-IEDs in a location
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''Suicide Bomber Classes'' - optional manual override to white list specific classnames
 
''Suicide Bomber Classes'' - optional manual override to white list specific classnames
 
  
 
== Notes ==
 
== Notes ==

Revision as of 07:11, 12 September 2015

Part of:
Icon mil opcom.png ALiVE Military


How It Works

A Vehicle Borne IED

Based on the original Improvised Explosive Device generator by Tupolov, this module simulates a high threat IED environment. IEDs may be hidden in clutter or half buried in and around roads, vulnerable points and especially in the vicinity of built up areas. Players should exercise extreme caution when moving around towns, villages and settlements. IEDs are typically proximity based "victim operated" devices, although Vehicle-Borne IEDs are also a threat. It's not always obvious that a vehicle is rigged but it's possible to see the physical device on the vehicle if you look closely enough.


Usage: Place one IED module and configure options as desired. Optionally sync it to Military AI Commander in Asymmetric mode. If synced, the module will no longer create random IEDs but instead Insurgents will place IEDs at strategic locations within their TAOR.


Parameters

TAOR - Restrict IEDs/VB-IEDS to the TAOR marker areas only.

Blacklist - Prevent IEDs/VB-IEDs from being created inside these areas.

IED Threat - The probability that IEDs will exist in a location. Also affects the number of IEDs in a location

IED Detection - The type of notification players receive. Text, means any player in the detection area will receive a text hint with distance to IED. Audio - any players with a detector will emit a detection audio sound (metal detector sample) when in range of an IED.

IED Detection Device - The classname of the item that can detect IEDs - by default MineDetector

VB-IED Threat - The probability that VB-IEDs will exist in a location. Also affects the number of VB-IEDs in a location

VB-IED Side - Will only rig vehicles related to the specified side with VB-IEDs

Suicide Bomber Classes - optional manual override to white list specific classnames

Notes

  • By default, only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
  • Any unit with the text EOD in its name can also detect or disarm IEDs
  • IEDs can often be destroyed with controlled explosions or by using large caliber weapons.
  • Use the Action Menu to Disarm an IED once you are close enough.