IED
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How It Works
Based on the original Improvised Explosive Device generator by Tupolov, this module simulates a high threat IED environment. IEDs may be hidden in clutter or half buried in and around roads, vulnerable points and especially in the vicinity of built up areas. Players should exercise extreme caution when moving around towns, villages and settlements. IEDs are typically proximity based "victim operated" devices, although Vehicle-Borne IEDs are also a threat. It's not always obvious that a vehicle is rigged but it's possible to see the physical device on the vehicle if you look closely enough.
Usage: Place one IED module and configure options as desired. Optionally sync it to Military AI Commander in Asymmetric mode. If synced, the module will no longer create random IEDs but instead Insurgents will place IEDs at strategic locations within their TAOR.
Parameters
TAOR - Restrict IEDs/VB-IEDS to the TAOR marker areas only.
Blacklist - Prevent IEDs/VB-IEDs from being created inside these areas.
IED Threat - The probability that IEDs will exist in a location. Also affects the number of IEDs in a location
VB-IED Threat - The probability that VB-IEDs will exist in a location. Also affects the number of VB-IEDs in a location
VB-IED Side - Will only rig vehicles related to the specified side with VB-IEDs
Suicide Bomber Classes - optional manual override to white list specific classnames
Notes
- By default, only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
- Any unit with the text EOD in its name can also detect or disarm IEDs
- IEDs can often be destroyed with controlled explosions or by using large caliber weapons.
- Use the Action Menu to Disarm an IED once you are close enough.