Difference between revisions of "Quickstart"

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(Created page with "== Getting Started == Follow these steps to create a simple mission with ALiVE. In this scenario the OPFOR will be occupying the whole island while BLUFOR will start at a sma...")
 
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To begin with, place the Core modules.  These should not be synced to anything.
 
To begin with, place the Core modules.  These should not be synced to anything.
  
#Place a Requires Alive module
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#Place an [[ALiVE Main|ALIVE (Required)]] module
#Place a Profile Module
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#Place an [[ALiVE Profiles System|Virtual AI System]] module
#Place an Admin Actions module
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#Place an [[ALiVE Player|Player Options]] module
#Place a Database Module(NOTE: this requires a login to the Database)
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#Place a player Persistence module and configure parameters as desired
+
  
 
===BLUFOR===
 
===BLUFOR===
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#Place at least one playable unit on the map
 
#Place at least one playable unit on the map
#Place an area marker zone and name it BLUFOR_1  
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#Place a circular area marker covering a military compound on the map and name it BLUFOR_1  
#Place a Military Placement module in your BLUFOR base, choose the desired options (e.g. light infantry, company strength) and faction and add the marker zone name to the TAOR box (type in BLUFOR_1)
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#Place a [[Military Placement|Military Placement (Military Objectives)]] module in your BLUFOR base, choose the desired options (e.g. light infantry, company strength) and faction and add the marker zone name to the TAOR box (type in BLUFOR_1)
#Place an OPCOM module for BLUFOR and select Invasion mode in the options
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#Place a [[OPCOM|Military AI Commander]] module for BLUFOR and select Invasion mode in the options
#Sync(F5) the BLUFOR Mil Placement module to your BLUFOR OPCOM module
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#Sync(F5) the BLUFOR Mil Placement module to your BLUFOR AI Commander module
  
 
===OPFOR===
 
===OPFOR===
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Now add some OPFOR occupying the rest of the map
 
Now add some OPFOR occupying the rest of the map
  
#Place a second Mil Placement module, select desired options (e.g. Light Inf, Battalion Strength) and an OPFOR faction.  Type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
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#Place a second [[Military Placement|Military Placement (Mil Obj)]] module, select desired options (e.g. Light Inf, Battalion Strength) and an OPFOR faction.  Type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
#Place a Civ Placement module and select desired options.  Once again, type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
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#Place a [[Military Civilian Placement|Military Placement (Civ Obj)]] module and select desired options.  Once again, type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
#Place an OPCOM module, set it to OPFOR and select Occupy mode
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#Place an [[OPCOM|Military AI Commander]] module, set it to OPFOR and select Occupy mode
#Sync the OPFOR Mil Placement and Civ Placement modules to your OPFOR OPCOM module  
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#Sync the OPFOR Mil Placement and Civ Placement modules to your OPFOR AI Commander module  
#Place a CQB module, set the OPFOR faction and sync it to the Civ Placement module
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#Place a [[CQB|Military CQB]] module, set the OPFOR faction and sync it to the [[Military Civilian Placement|Military Placement (Civ Obj)]]
  
 
===Start the Invasion===
 
===Start the Invasion===
  
#Finally, sync the BLUFOR OPCOM module to the OPFOR Mil Placement and Civ Placement module
+
#Finally, sync the BLUFOR AI Commander module to the both OPFOR Mil Placement and Civ Placement modules
 
#Save and play!
 
#Save and play!

Revision as of 08:01, 24 October 2014

Getting Started

Follow these steps to create a simple mission with ALiVE. In this scenario the OPFOR will be occupying the whole island while BLUFOR will start at a small base and move out to seize objectives.

If you want to you add any friendly AI units or player vehicles you need to make sure they don't get 'Profiled' by ALiVE. You can do this by syncing them to the Profile Module and selecting 'Do Not Profile Synced Units' in the module settings.

Core Modules

To begin with, place the Core modules. These should not be synced to anything.

  1. Place an ALIVE (Required) module
  2. Place an Virtual AI System module
  3. Place an Player Options module

BLUFOR

Next, we'll set up a base for BLUFOR. The AI need a base to start from so make sure there is some type of military building within he marker area, such as a barracks or compound.

  1. Place at least one playable unit on the map
  2. Place a circular area marker covering a military compound on the map and name it BLUFOR_1
  3. Place a Military Placement (Military Objectives) module in your BLUFOR base, choose the desired options (e.g. light infantry, company strength) and faction and add the marker zone name to the TAOR box (type in BLUFOR_1)
  4. Place a Military AI Commander module for BLUFOR and select Invasion mode in the options
  5. Sync(F5) the BLUFOR Mil Placement module to your BLUFOR AI Commander module

OPFOR

Now add some OPFOR occupying the rest of the map

  1. Place a second Military Placement (Mil Obj) module, select desired options (e.g. Light Inf, Battalion Strength) and an OPFOR faction. Type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
  2. Place a Military Placement (Civ Obj) module and select desired options. Once again, type the name of the BLUFOR base marker into the Blacklist box (BLUFOR_1)
  3. Place an Military AI Commander module, set it to OPFOR and select Occupy mode
  4. Sync the OPFOR Mil Placement and Civ Placement modules to your OPFOR AI Commander module
  5. Place a Military CQB module, set the OPFOR faction and sync it to the Military Placement (Civ Obj)

Start the Invasion

  1. Finally, sync the BLUFOR AI Commander module to the both OPFOR Mil Placement and Civ Placement modules
  2. Save and play!