Map Indexing failing (due to dewrp?)

  1. 4 months ago

    I've been working a few days now to figure out why I can't get map indexing to work. I've followed the wiki to the letter, but have been running into a brick wall.

    I've ensured BattlEye is disabled in the launcher.

    I've ensured all AV software is disabled during the process.

    I've ensured that ALiVE and the map are both in the Arma 3 Base directory and that I've loaded them and not the workshop versions in the launcher.

    I've made sure that ALiVEClient.dll and alive_object_blacklist.txt are in the @ALiVE folder.

    I've got Mikero's tools on my drive, unblocked, and made sure the directory they're contained in has been added to the PATH variable, tested by running dewrp.exe --help in cmd.

    I've downloaded the "scripts" and ensured they're at C:\Users\*username*\My Documents\Arma 3 and even C:\Users\*username*\My Documents\Arma 3 - Other Profiles\*Game name*

    I start the game with CBA_A3, ALiVE, and the map loaded, battlEye disabled, and that Enable File-Patching is checked in the parameters section of the launcher.

    After the game gets to the menu, I use BareTail to monitor the rpt file.

    I goto the editor, select the map, load in, place down an ammo bearer and map indexer module (configuring it to the pbo of the map as related to the Arma 3 directory.)

    I save the game as index.

    I load into the game.

    I open the map, zoom all the way out, and initiate the map indexer.

    It fails.

    rpt logs:

    18:02:18 >>>>>>>>>>>>>>>>>> Starting indexing for Tembelan map
    18:02:18 >>>>>>>>>>>>>>>>>> Creating a list of objects (excluding blacklist)
    18:02:18 CallExtension loaded: ALiVEClient (D:\Steam\SteamApps\common\Arma 3\@ALiVE\ALiVEClient_x64.dll) [・ナCヨ)ヒBsロナC]
    
    18:02:18 >>>>>>>>>>>>>>>>>> There was a problem, exiting indexing: ERROR with deWrp

    log.txt in the @ALiVE\indexing folder logs:

    >>>>>>>>>>>>>>>>>> Starting Map Index for tembelan on 2018-02-03 18:07:51
    >>>>>>>>>>>>>>>>>> pathToMap: D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo
    >>>>>>>>>>>>>>>>>> root: D:\Steam\steamapps\common\Arma 3\@ALiVE
    >>>>>>>>>>>>>>>>>> folder: D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing
    >>>>>>>>>>>>>>>>>> logfile: D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\log.txt
    >>>>>>>>>>>>>>>>>> indexfile: D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\x\alive\addons\fnc_strategic\indexes\objects.tembelan.sqf
    >>>>>>>>>>>>>>>>>> parsedIndexfile: D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\x\alive\addons\fnc_strategic\indexes\parsed.objects.tembelan.sqf
    >>>>>>>>>>>>>>>>>> blacklist file: D:\Steam\steamapps\common\Arma 3\@ALiVE\alive_object_blacklist.txt
    Executing deWrp: cmd.exe /c DeWrp.exe -O "D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo" > "D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\x\alive\addons\fnc_strategic\indexes\objects.tembelan.sqf"
    deWrp Error

    Aside from the logs being relatively unhelpful (not stating what the error is other than theres a "problem") I try running the command the log.txt file tries to run and it completes without error, I press the up arrow key upon seeing "Press the ANY key" promt, and tab back into Arma, nothing happens, try to initiate map indexing again and the game crashes with a systemException.IO.IOException; logs to rpt

    Exception code: E0434352  at FCD9A06D
    cpu:  Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz
    graphics:  D3D11, Device: NVIDIA GeForce GTX 970
    resolution:  2560x1440x32
    Addons:
    [...]
    Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;dlcbundle;dlcbundle2;@ALiVE;@Tembelan Island;@CBA_A3
    Distribution: 0
    Version 1.80.143869
    Fault time: 2018/02/03 18:40:30
    Fault address:  FCD9A06D 00:FCD9A06D Unknown module
    file:     index
    world:    Tembelan
    Prev. code bytes: 00 89 4C 24 38 48 8D 4C 24 20 FF 15 33 02 03 00
    Fault code bytes: 48 81 C4 C8 00 00 00 C3 90 90 90 90 90 90 90 90
    =======================================================

    I'm at a loss of what to do, and would appreciate any assistance someone could provie.

  2. Couple of options here.

    1 - Try switching the indexing module to Windows 7 or 10 mode
    2 - Try running the DeWrp command without redirecting to a file and check if the output contains anything meaningful

    DeWrp.exe -O "D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo"

    3 - Try running the DeWrp command with redirection to a file and check if the file contains anything meaningful

    DeWrp.exe -O "D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo" > "D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\x\alive\addons\fnc_strategic\indexes\objects.tembelan.sqf"

    4 - Verify that you're using the DeWrp version provided on the wiki (that one is known to work and I don't think DeWrp is still distributed by Mikero as a free tool)

  3. I realize this isn’t useful but maps can be within the !Workshop folder, just make sure to define the path properly in the module (!Workshop\@map\blah...)

    I always use @ALiVE from the Arma root though.

  4. also not using the command line and using the tabs parameters tab in the arma 3 launcher might help. It helped me last time.

  5. @marceldev89 Couple of options here.

    1 - Try switching the indexing module to Windows 7 or 10 mode
    2 - Try running the DeWrp command without redirecting to a file and check if the output contains anything meaningful

    DeWrp.exe -O "D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo"

    3 - Try running the DeWrp command with redirection to a file and check if the file contains anything meaningful

    DeWrp.exe -O "D:\Steam\steamapps\common\Arma 3\@Tembelan Island\Addons\Tembelan.pbo" > "D:\Steam\steamapps\common\Arma 3\@ALiVE\indexing\tembelan\x\alive\addons\fnc_strategic\indexes\objects.tembelan.sqf"

    4 - Verify that you're using the DeWrp version provided on the wiki (that one is known to work and I don't think DeWrp is still distributed by Mikero as a free tool)

    Should have stated that I guess, running W7. Tried anyway, DeWrp still failed to start, log didn't mention running a command though on W10 indexing (that intended?)

    I tried running DeWrp through the command without redirect, it spat out the intended output, of objects and their locations it seems.

    Tried redirecting to the file, and I notice the file ended short. Which was rather peculiar to me. I tried running it a few different times and it would always run short.

    I followed the wiki to a T, so I know the DeWrp tool I have is from the wiki.

    I DID end up getting it to work however. After realizing that DeWrp was ending the file short, I tried to delete the file and try again, but it wouldn't let me delete it until I closed the CMD window (even though I had pressed any key and was at yet another prompt.)

    What I found out is, that after DeWrp claims its done in CMD and to "press any key", you have to press a key 3-4 times (I chose enter) before it'll finish writing out the file, which is confirmed by seeing " //closing wrp...done " at the end of the objects.map.sqf file.

    After that running the map indexing at the map screen again brought me to object categorization. I did run into the bug however where a particular section/list doesn't complete/terminate properly as well. Would be nice to see that fixed as after categorization I was lucky that the thing that didn't terminate failed right at the "." so I knew from the above entries that it was probably the file extension and termination of the entry.

    In the end, the map got indexed however planes like to spawn in the middle of air-strips and not everything is registering as it should in theory, however I'll probably just have to keep experimenting with the indexing process to see how to improve it. Not blacklisting/marking h-barriers and walls though helps to keep the list a little smaller, and hopefully if small enough, safe from the early termination bug as well.

    @HeroesandvillainsOS I realize this isn’t useful but maps can be within the !Workshop folder, just make sure to define the path properly in the module (!Workshop\@map\blah...)

    I always use @ALiVE from the Arma root though.

    I figured that would have worked, however when nothing was working I was making absolutely sure that everything was in optimal straits.

    ---

    Still can't get DeWrp to run at the map screen, but at least I found a working solution to my problem. Thanks for your suggestions and replies!

  6. Regarding the helicopters spawning in bad positions, I recommend not using the rotary wing option in the categorization liberally (not saying you did, just saying it’s a possibility). If there’s any shadow of a doubt there isn’t ample room at all locations during the preview before you select the objective type, I err on the side of caution and don’t allow rotary wing (players can always manually add their own helicopters in the editor).

    As far as buttons to press for any button, I like the up arrow. :)

    For h-barriers I almost never select any object like that. I always blacklist them. The idea is, just the general area needs the Military Objective. So a building or a bunker. That’s enough for the systems to work. Less is more in this case IMO.

  7. Edited 4 months ago by FwuXi

    @HeroesandvillainsOS Regarding the helicopters spawning in bad positions, I recommend not using the rotary wing option in the categorization liberally (not saying you did, just saying it’s a possibility). If there’s any shadow of a doubt there isn’t ample room at all locations during the preview before you select the objective type, I err on the side of caution and don’t allow rotary wing (players can always manually add their own helicopters in the editor).

    As far as buttons to press for any button, I like the up arrow. :)

    For h-barriers I almost never select any object like that. I always blacklist them. The idea is, just the general area needs the Military Objective. So a building or a bunker. That’s enough for the systems to work. Less is more in this case IMO.

    It's not helicopters that seem to spawn in bad position, but fixed wing aircraft. They spawn sideways on the air-strip itself (and often right in the middle of the strip.) I imagine this may be a fault of the map as well in some way.

    I use the up arrow (as instructed on the wiki) in the game after object categorization and such. However on the CMD window with DeWrp it seems 3 enter key hits does the trick.

    The map I was working on loved to give me a bunch of different wall objects and h-barriers, I wouldn't select them myself. Blacklisting them is something I thought I should do (since they're not buildings after all) however after experiencing the failure of appropriate termination in the static objects file, I had thought that it wasn't really necessary to blacklist them specifically and favored not marking them to try and keep a smaller file, as to hopefully prevent that bug. Things like ketchup bottles that provide no function are what I imagine need blacklisting, but I don't know if there's a downside to not marking objects used as walls/cover
    though, so if you know if there is, that'd be a welcome tip.

  8. SavageCDN

    Feb 12 Moderator

    Who says ketchup bottles provide no function???

  9. 3 months ago

    Any further word on this. This is a great map. Would love to have this indexed. I just spent all afternoon today, trying to do just that. And I can say, I ran into the EXACT same issues as posted by FwuXi. I hope this isn't one of the maps that is going to have a fault and not work with Arma 3. This map would be perfect for Alive!

  10. @FwuXi Should have stated that I guess, running W7. Tried anyway, DeWrp still failed to start, log didn't mention running a command though on W10 indexing (that intended?)

    I tried running DeWrp through the command without redirect, it spat out the intended output, of objects and their locations it seems.

    Tried redirecting to the file, and I notice the file ended short. Which was rather peculiar to me. I tried running it a few different times and it would always run short.

    I followed the wiki to a T, so I know the DeWrp tool I have is from the wiki.

    I DID end up getting it to work however. After realizing that DeWrp was ending the file short, I tried to delete the file and try again, but it wouldn't let me delete it until I closed the CMD window (even though I had pressed any key and was at yet another prompt.)

    What I found out is, that after DeWrp claims its done in CMD and to "press any key", you have to press a key 3-4 times (I chose enter) before it'll finish writing out the file, which is confirmed by seeing " //closing wrp...done " at the end of the objects.map.sqf file.

    After that running the map indexing at the map screen again brought me to object categorization. I did run into the bug however where a particular section/list doesn't complete/terminate properly as well. Would be nice to see that fixed as after categorization I was lucky that the thing that didn't terminate failed right at the "." so I knew from the above entries that it was probably the file extension and termination of the entry.

    In the end, the map got indexed however planes like to spawn in the middle of air-strips and not everything is registering as it should in theory, however I'll probably just have to keep experimenting with the indexing process to see how to improve it. Not blacklisting/marking h-barriers and walls though helps to keep the list a little smaller, and hopefully if small enough, safe from the early termination bug as well.

    I figured that would have worked, however when nothing was working I was making absolutely sure that everything was in optimal straits.

    ---

    Still can't get DeWrp to run at the map screen, but at least I found a working solution to my problem. Thanks for your suggestions and replies!

    Would you be willing to share the indexing? I know there are people wanting to be able to use this map with Alive. I have completely wasted a day of my life trying to do this. Was hanging up on Generating Sector Data, moved the scripts\x folder as directed in the wiki, and now baretail shows 3 No speaker given for posts after generating sector data post. Not sure if this is a normal hang up or not. But now while waiting I have noticed that the scripts\x folder is missing from the mission folder, after following the wiki to the letter. Frustrating to say the least.

  11. SavageCDN

    Mar 8 Moderator

    Some maps just don't work for whatever reason....

    @HeroesandvillainsOS is the indexing expert let's see if he has any suggestions.

  12. It will be a bummer if this one doesn't work with Alive. I've been over it and this is definitely an alive type map. I let the indexer run all night here. Still in the generating sector data and every 7-20 minutes I get a "no speaker given for" line when I check baretail. Again, followed the wiki to the letter on this.

  13. To whoever wants to index this map, can you try to index a different map that’s known to be index-able, such as Stratis, just to make sure your tools are setup properly? Let’s start there.

  14. Edited 3 months ago by cbff33

    I got it to index but it never brought up pics of buildings and things to categorize. I just ran the test index mission and got the messages about no civ or mil sits found, so nothing generated. I noticed after baretail said indexing was complete, the map showed a ridiculously amount of squares well beyond the map edges. I saw a post showing yesterday showing how to set the map bound but cannot find it now. Should I reset the map bound in the module, and reindex? How do I figure map bound manually if you think I should do that? I am talking about Tembelan not stratis here.

  15. If the objects to categorize is not appearing when you select yes in the module and start the process, something is wrong. Please try a different map (Stratis ideally because it’s vanilla and small) and report back.

  16. ok

  17. Tapping out. Keep getting the DeWrp error in the rpt. If I use the command prompt, it works. And if I follow directions in another post that I found, I can get DeWrp to do it's initial stuff and then I can get maps to index. But I'm out. Hopefully somebody else with better experience can get this map done.

  18. Edited 3 months ago by HeroesandvillainsOS

    Understandable. I have a suspicion you’re not setup properly for indexing but yeah, if you’re burnt out troubleshooting it could take some time. No worries. Thanks for trying.

    If I get some spare time I can try to index the map but no promises.

  19. reading another post in the forum here. And I find someone else had the same problem. DeWrp should run before generating sector data? And as is per the course for most forum issues around the internet...it just dies with nobody posting any followup. http://alivemod.com/forum/2090-map-indexing/14

  20. Yes. I know it’s frustrating, I’ve been there. It’s extremely easy to follow the indexing setup protocol steps from the wiki and miss something. Or follow the steps in what seems to be in a perfect manner but have done something not quite right.

    Anyone I’ve ever spoken to that indexes doesn’t have to do anything unusual like manually run DeWRP or anything like that.

    I’m guessing the solution here is simple, such as not having DeWRP installed on your Windows path environment, or the scripts folder not being in your My Documents Arma 3 profile folder, or something of this nature, but what exactly it is who knows.

    If you feel like going over in brutally excruciating detail how you set everything up feel free but I won’t blame you if you don’t. Troubleshooting this is not fun.

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