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  • By default units/groups spawned during runtime by scripts other than ALiVE's Placement Modules will '''not''' be profiled by the Virt ...te. Try using the "ALiVE_Tablet" object. Note that both ACRE and TFR are supported.
    7 KB (1,176 words) - 06:17, 14 May 2017
  • * _waypointType -> String. Type of waypoint. NOTE: at the moment only MOVE is supported by the profiler. http://community.bistudio.com/wiki/Mission_Editor:_Waypoin ... the profiler to profile all non profiled units (handy for MCC and Zeus or scripts that spawn units during gameplay). This function needs to be called on the
    31 KB (3,698 words) - 08:57, 7 June 2020
  • ...to render. The server FPS are only related to calculating AI movements and scripts, anything over 24FPS is overkill. To see the server-sided FPS counter, logi ***Server-sided scripts (included in the mission file BUT ALSO IN MODS!!)
    16 KB (2,600 words) - 04:47, 8 August 2020

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