Insurgency

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Part of:
Icon mil opcom.png ALiVE Military
Icon mil opcom.png Military AI Commander
Onebit note.png Note: ALiVE Insurgency is not a standalone module and the full insurgency (or counter insurgency) experience is made up from a number of optional settings in existing modules.

How It Works

Asymmetric Warfare is a command style for the Military AI Commander and differs from Occupation and Invasion in important ways. Insurgency commanders have different objectives, tactics and weapons. Their goal is to disrupt their enemy, destabilise the security situation and generally create havoc without becoming decisively engaged. They will employ tactics such as sabotage, hit and run attacks, roadblocks and IEDs. They will attempt to blend in with the civilian population in order to move weapons, explosives and suicide bombers to strategic locations. Thorough searching and monitoring of civilians can help reduce the threat.

An insurgency will typically start in a hot zone (equivalent of a military TAOR) and seek to spread out from there to conduct operations across the AO.


Insurgent Activities

The AI Commander will order his forces to conduct a number of activities in support of the insurgency.

  • Roadblocks - establishing roadblocks in controlled zones (the equivalent of a military TAOR) will enable insurgents to dominate the local civilian population and establish rudimentary defences against opposition forces.
  • Ammo Caches - insurgents will attempt to cache ammunitions and weapons at hidden locations throughout the AO, which will be used to equip newly recruited fighters.
  • IED Factories - IED making facilities will be established in hidden locations throughout the AO. IEDs are the insurgent's preferred method of attack on opposition forces.
  • Ambushes - Insurgents will attempt to ambush military patrols and convoys in the open, using a combination of IEDs or hit and run attacks.
  • Assaults - Insurgents will attempt to assault military outposts and patrol bases to acquire weapons and equipment or destabilise the security situation.
  • Recruitment - As the security situation worsens, recruiting new fighters will become easier. The insurgent leaders will visit towns in order to entice civilians into the fold, either as fighters or suicide bombers.


Insurgency CQB

Module Synced Impact
Icon cqb.png Military CQB
Onebit yes.png Syncing Military CQB module to the AI Commander in Asymmetric mode will change the behaviour of the module as it will become fully integrated it into the Asymmetric Warfare Environment. Existing CQB locations will be cached and only activated once that objective has been captured by insurgents. Additionally, the module will provide an intel overlay via a Building Grid system indicating areas of possible Insurgency activity.

Insurgency Logistics

Requirements: Synced Impact
Icon mil ML.png Military Logistics
Onebit yes.png Impact of syncing Military Logistics with OPCOM Asymmetric.

Counter Insurgency Intelligence

Impact of C2ISTAR with OPCOM Asymmetric, including Auto Generated Tasks and Map Sectors Overlay.


Developer Notes

The Military IED Threat module is not integrated into OPCOM Asymmetric and can be used as a standalone module to provide a random IED threat.

Military CQB Building Grid System is not integrated into Military Intelligence Module. Military Sectors and Activity should still be used to give an indication of where insurgents are currently operating.

Military Logistics module can be used with OPCOM Asymmetric but should be used with care if you want to prevent Insurgents magically acquiring advanced equipment such as tanks and helicopters. Some measure of optional blacklisting is being considered.

ALiVE Civilian is not technically a dependency for Insurgency but it should be placed so OPCOM Asymmetric has some people to recruit!