Difference between revisions of "Main Page"

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[[File:Alive logo bgl.png|center]]
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[[File:Alive logo bif-1-.jpg|center]]
  
<div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div>
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=== <div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div> ===
  
ALiVE is the next generation dynamic persistent campaign for ArmA3.  Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.   
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ALiVE is the next generation dynamic persistent battlefield for ArmA3.  Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.   
  
 
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation.  The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance.  The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.
 
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation.  The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance.  The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.
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| <center>[[File:Icon sup combatsupport.png|50px|link=ALiVE Support]]</center>
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| <center>[[File:Icon sys rwg.png|50px|link=ALiVE Player]]</center>
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| <center>[[File:Icon nme SEP2.png|50px|link=Ambient]]</center>
 
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<center>[[ALiVE Systems|ALiVE Systems]]</center>
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<center>[[ALiVE Systems|ALiVE Core Systems]]</center>
 
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| <center>[[ALiVE Support|ALiVE Support]]</center>
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| <center>[[ALiVE Player|ALiVE Player]]</center>
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| &nbsp;
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| <center>[[ALiVE Ambience|ALiVE Ambience]]</center>
 
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=== Getting Started ===
 
  
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= Getting Started =
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[[File:ALiVESchematic.jpg|thumb|Module Schematic, many thanks to Mazza.]]
 
*[[ALiVE Fundamentals|Core features]]
 
*[[ALiVE Fundamentals|Core features]]
*[[Quickstart|Making a Simple Mission]]
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*[[Quickstart|Quickstart: Making a Simple Mission]]
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= Making Missions with ALiVE =
 
*[[Mission Editing|Tutorials & Videos]]
 
*[[Mission Editing|Tutorials & Videos]]
*[[FAQ|Frequently Asked Questions]]
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*[[Building a Campaign|Campaign Building Demo]]
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*[https://medium.com/the-creation-of-alive-uprising Grube's In Depth Guide to ALiVE Asymmetric: Uprising!]
  
=== ALiVE Community, Missions & War Stories ===
 
  
*[[Community Missions|Community Made ALiVE Scenarios]]
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= Units & Factions =
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*[[Supported Factions|Factions known to work with ALiVE]]
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*[[Unit_Mod_Config_Standardisation|Unit mod authors config standardisation]]
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*[[ORBAT_Tool|Creating Custom Factions with ORBATRON]]
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*[[Declaring Faction Mappings|Old manual faction mapping method (superseded by ORBATRON)]]
  
=== Information For Editors ===
 
  
*[[Supported Maps|Maps known to work with ALiVE modules]]
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= Maps & Map Indexing =
*[[Supported Factions|Factions known to work with ALiVE modules]]
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*[[Supported Maps|List of Maps Indexed for ALiVE]]
*[[Supported Addons|Non-unit addons known to work with ALiVE]]
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*[[Map Indexing|Instructions for using the Map Indexing Tool]]
*[[Supported Scripts|Scripts known to work with ALiVE]]
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*[[BIS Feedback| BIS Feedback Tracker Issues]]
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*[[Tips|Tips and Tricks]]
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=== Information For Scripters ===
 
  
*[[Script Snippets|Script Snippets for working with ALiVE API's]]
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= Advanced Scripting =
*[[Custom Blacklists|Customizing Blacklists at the mission level]]
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*[[Scripting Overview|Overview of ALiVE terms, global variables and functions]]
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*[[Script Snippets|Script Snippets for working with ALiVE]]
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*[[Custom Blacklists|Customizing Unit Blacklists at the mission level]]
  
=== Information For Modders ===
 
  
*[[Unit_Mod_Config_Standardisation|Unit mod authors config standardisation]]
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= Support =
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*[http://alivemod.com/forum ALiVE support forum]
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*[[FAQ|Frequently Asked Questions]]
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*[[Troubleshooting]]
  
=== Release Logs & Licensing ===
 
  
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= Licensing & Credits =
 
*[[License|End User License]]
 
*[[License|End User License]]
 
*[[Credits|Dev Team & Credits]]
 
*[[Credits|Dev Team & Credits]]
*[[Changelogs|Release Change Logs]]
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[[Category:ALiVE_Modules]] [[Category:War Room]] [[Category:Tutorials]]

Latest revision as of 12:02, 23 May 2019


Alive logo bif-1-.jpg

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.


Icon sys profile.png
   
Icon mil opcom.png
   
Icon civ CO.png
   
Icon sys rwg.png
   
Icon nme SEP2.png
   
Icon sys data.png
 
ALiVE Core Systems
   
ALiVE Military
   
ALiVE Civilian
   
ALiVE Player
   
ALiVE Ambience
   
ALiVE Data
 


Getting Started

Module Schematic, many thanks to Mazza.


Making Missions with ALiVE


Units & Factions


Maps & Map Indexing


Advanced Scripting


Support


Licensing & Credits