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− | + | __NOTOC__ | |
− | [[File:Alive logo | + | [[File:Alive logo bif-1-.jpg|center]] |
− | <div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div> | + | === <div style="text-align: center;">[http://alivemod.com/ alivemod.com]</div> === |
− | ALiVE is the next generation dynamic persistent | + | |
+ | ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics. | ||
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE. | AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE. | ||
− | |||
+ | {| align=center style="font-family:Trebuchet MS, sans-serif; padding: 6px; background: transparent;" | ||
+ | | <center>[[File:Icon sys profile.png|50px|link=ALiVE Systems]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[File:Icon mil opcom.png|50px|link=ALiVE Military]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[File:Icon civ CO.png|50px|link=ALiVE Civilian]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[File:Icon sys rwg.png|50px|link=ALiVE Player]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[File:Icon nme SEP2.png|50px|link=Ambient]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[File:Icon sys data.png|50px|link=ALiVE Data]]</center> | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | <center>[[ALiVE Systems|ALiVE Core Systems]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[ALiVE Military|ALiVE Military]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[ALiVE Civilian|ALiVE Civilian]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[ALiVE Player|ALiVE Player]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[ALiVE Ambience|ALiVE Ambience]]</center> | ||
+ | | | ||
+ | | | ||
+ | | <center>[[ALiVE Data|ALiVE Data]]</center> | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | = Getting Started = | ||
+ | [[File:ALiVESchematic.jpg|thumb|Module Schematic, many thanks to Mazza.]] | ||
*[[ALiVE Fundamentals|Core features]] | *[[ALiVE Fundamentals|Core features]] | ||
− | *[[Quickstart|Making a Simple Mission]] | + | *[[Quickstart|Quickstart: Making a Simple Mission]] |
+ | |||
+ | |||
+ | = Making Missions with ALiVE = | ||
*[[Mission Editing|Tutorials & Videos]] | *[[Mission Editing|Tutorials & Videos]] | ||
− | *[[ | + | *[[Building a Campaign|Campaign Building Demo]] |
+ | *[https://medium.com/the-creation-of-alive-uprising Grube's In Depth Guide to ALiVE Asymmetric: Uprising!] | ||
− | |||
− | *[[ | + | = Units & Factions = |
− | *[[ | + | *[[Supported Factions|Factions known to work with ALiVE]] |
− | *[[ | + | *[[Unit_Mod_Config_Standardisation|Unit mod authors config standardisation]] |
− | *[[ | + | *[[ORBAT_Tool|Creating Custom Factions with ORBATRON]] |
+ | *[[Declaring Faction Mappings|Old manual faction mapping method (superseded by ORBATRON)]] | ||
− | |||
− | *[[ | + | = Maps & Map Indexing = |
+ | *[[Supported Maps|List of Maps Indexed for ALiVE]] | ||
+ | *[[Map Indexing|Instructions for using the Map Indexing Tool]] | ||
− | |||
− | *[[ | + | = Advanced Scripting = |
− | *[[ | + | *[[Scripting Overview|Overview of ALiVE terms, global variables and functions]] |
+ | *[[Script Snippets|Script Snippets for working with ALiVE]] | ||
+ | *[[Custom Blacklists|Customizing Unit Blacklists at the mission level]] | ||
− | |||
− | *[[ | + | = Support = |
+ | *[http://alivemod.com/forum ALiVE support forum] | ||
+ | *[[FAQ|Frequently Asked Questions]] | ||
+ | *[[Troubleshooting]] | ||
− | |||
+ | = Licensing & Credits = | ||
*[[License|End User License]] | *[[License|End User License]] | ||
*[[Credits|Dev Team & Credits]] | *[[Credits|Dev Team & Credits]] | ||
− | + | ||
+ | [[Category:ALiVE_Modules]] [[Category:War Room]] [[Category:Tutorials]] |
Latest revision as of 12:02, 23 May 2019
ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.
AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.
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Getting Started
Making Missions with ALiVE
Units & Factions
- Factions known to work with ALiVE
- Unit mod authors config standardisation
- Creating Custom Factions with ORBATRON
- Old manual faction mapping method (superseded by ORBATRON)
Maps & Map Indexing
Advanced Scripting
- Overview of ALiVE terms, global variables and functions
- Script Snippets for working with ALiVE
- Customizing Unit Blacklists at the mission level
Support