Difference between revisions of "ALiVE Military"

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The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario.  Military modules require the Profiles module to be present.
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The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario.  Military modules require the [[Virtual AI System|Virtual AI]] module to be present.
  
 
== Military Placement & Objectives ==
 
== Military Placement & Objectives ==
 
[[File:Vcb briefing.jpg|right|350px]]
 
[[File:Vcb briefing.jpg|right|350px]]
*'''[[Military Placement (Military Objectives)|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for OPCOM.
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*'''[[Military Placement (Military Objectives)|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for a [[Military AI Commander]].
  
*'''[[Military Placement (Civilian Objectives)|Military Placement (Civilian Objectives)]]''' Places military groups and also defines civilian infrastructure objectives for OPCOM.
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*'''[[Military Placement (Civilian Objectives)|Military Placement (Civilian Objectives)]]''' Places military groups and also defines civilian infrastructure objectives a [[Military AI Commander]].
  
*'''[[Military Placement (Custom Objectives)|Military Placement (Custom Objectives)]]''' Place a custom objective anywhere on the map with a pre-configured composition model and occupying units.
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*'''[[Military Placement (Custom Objectives)|Military Placement (Custom Objectives)]]''' Place a custom objective anywhere on the map, with an optional pre-configured composition model and occupying units.
  
*'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
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*'''[[CQB|Military Close Quarters Battle]]''' The Military CQB module populates towns and built up areas with AI garrisons & patrols. Alternatively, syncing this module to a [[Military AI Commander]] set to [[Insurgency|Asymmetric]] will garrison his installations.
  
*'''[[IED|Military IED Threat]]''' Provides an ambient IED and VB-IED threat.
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*'''[[IED|Military IED Threat]]''' Provides an ambient IED and VB-IED threat. Alternatively, syncing this module to a [[Military AI Commander]] set to [[Insurgency|Asymmetric]] allows for a more realistic simulation of IED tactics, taking the IED all the way from the factory floor, to the hands of a collaborator, to a roadside.
  
  
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== Operational Command & Logistics ==
 
== Operational Command & Logistics ==
  
*'''[[Military AI Commander|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives or conduct insurgency operations.
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*'''[[Military AI Commander]]''' The Military AI Commander, also commonly referred to as an OPCOM, or Operational Commander, orders AI groups to attack and defend objectives or conduct insurgency operations.
  
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units.
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*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units. Military AI Commanders will utilize the logistics system to call for reinforcement and resupply, and when properly configured, players can utilize the system to request their own additional resources.
  
*'''Military AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
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*'''[[Military AI Skill]]'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
  
  
== Briefing Notes ==
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== See Also ==
  
 
*'''[[Insurgency|Asymmetric Warfare Environment]]''' A guide to the Asymmetric Warfare Environment, in which Military AI Commanders focus on insurgency tactics.
 
*'''[[Insurgency|Asymmetric Warfare Environment]]''' A guide to the Asymmetric Warfare Environment, in which Military AI Commanders focus on insurgency tactics.
  
 
*'''[[TAOR]]''' A short explanation of how Tactical Areas of Responsibility work in conjunction with ALiVE Military.
 
*'''[[TAOR]]''' A short explanation of how Tactical Areas of Responsibility work in conjunction with ALiVE Military.

Revision as of 15:32, 23 December 2016

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Virtual AI module to be present.

Military Placement & Objectives

Vcb briefing.jpg
  • Military IED Threat Provides an ambient IED and VB-IED threat. Alternatively, syncing this module to a Military AI Commander set to Asymmetric allows for a more realistic simulation of IED tactics, taking the IED all the way from the factory floor, to the hands of a collaborator, to a roadside.



Operational Command & Logistics

  • Military AI Commander The Military AI Commander, also commonly referred to as an OPCOM, or Operational Commander, orders AI groups to attack and defend objectives or conduct insurgency operations.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units. Military AI Commanders will utilize the logistics system to call for reinforcement and resupply, and when properly configured, players can utilize the system to request their own additional resources.
  • Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.


See Also

  • TAOR A short explanation of how Tactical Areas of Responsibility work in conjunction with ALiVE Military.