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How to select insertion point of Air Supplies on player logistics
Mission Makers
H
HeroesandvillainsOS
posted
8 years ago
24
Claiming Objectives (SOLVED)
Mission Makers
SavageCDN
posted
8 years ago
5
Active Group Limiter Issues
Mission Makers
SpyderBlack723
posted
8 years ago
35
Error in Personnel
Mission Makers
A
Asmodeus
posted
8 years ago
10
Insta-joining AI group only teleports close to group but doesn't assign into group
Mission Makers
A
Asmodeus
posted
8 years ago
7
[SOLVED] Multispawn "respawn enemy check" or how to disable respawn if enemy close by
Mission Makers
A
Asmodeus
posted
8 years ago
22
How to add AI to squad with group manager and combat logistics
Mission Makers
H
HeroesandvillainsOS
posted
8 years ago
5
[FIXED]Player combat support (artillery) rounds getting disabled (=disappear from the Ordnance list)
Mission Makers
G
GunnyDev
posted
8 years ago
11
Losing control of grouped AI after respawn (new bug) (SOLVED)
Mission Makers
A
Asmodeus
posted
8 years ago
18
C2ISTAR & Combat Support (SOLVED)
Mission Makers
A
Asmodeus
posted
8 years ago
6
How to correctly whitelist (infantry) groups to Player combat logistics module?
Mission Makers
A
Asmodeus
posted
6 years ago
6
(AI) helicopters spawning without allowance
Mission Makers
A
Asmodeus
posted
8 years ago
16
Weather module (SOLVED)
Mission Makers
A
Asmodeus
posted
8 years ago
2
4 times out of 8-9 ALiVE is forgetting that there is force pool
Mission Makers
H
HeroesandvillainsOS
posted
8 years ago
3
Converting 2d to 3d ALiVE missions.
Mission Makers
A
Asmodeus
posted
8 years ago
1
[SOLVED] Captured, occupied.. what is sighting?
Mission Makers
A
Asmodeus
posted
8 years ago
2
Virtualized units not despawning
Mission Makers
SpyderBlack723
posted
8 years ago
7
[FIXED] How to speed up player combat logistics process (or is module bugged)?
Mission Makers
SpyderBlack723
posted
8 years ago
7
Heli not despawning [Fixed]
Mission Makers
SavageCDN
posted
8 years ago
23
[FIXED] Mil. placement readiness states (75-50-25%) produce same result
Mission Makers
A
Asmodeus
posted
8 years ago
7
What mean green color in "Command Intel"?
Mission Makers
F
fLaf
posted
8 years ago
11
Weather module usage (Solved)
Mission Makers
N
Nichols
posted
8 years ago
18
Suggestions for Further Additions?
Mission Makers
SavageCDN
posted
8 years ago
15
[FIXED] Heli insertion: AI group disappears right after insertion
Mission Makers
A
Asmodeus
posted
8 years ago
14
ALiVE_Tablet: using Intel->Unit Marking produces error message (fix in the works)
Mission Makers
SpyderBlack723
posted
8 years ago
21
Long shot: Anyone having issues controlling AI?
Mission Makers
H
HeroesandvillainsOS
posted
8 years ago
8
AI Skill Module
Mission Makers
H
HeroesandvillainsOS
posted
8 years ago
10
Combat Support Imagery not showing (SOLVED)
Mission Makers
E
endgegner
posted
8 years ago
6
HOW-TO: preserve gear/single items when player dies?
Mission Makers
H
highhead
posted
8 years ago
6
Artillery vs far away profiled targets
Mission Makers
Friznit
posted
8 years ago
3
Let Virtual AI capture sector control
Mission Makers
M
marceldev89
posted
5 years ago
7
Acquiring a WW2 commanders tablet
Mission Makers
A
Asmodeus
posted
7 years ago
19
[SOLVED] Commanders tablet and Zeus interface
Mission Makers
A
Asmodeus
posted
7 years ago
4
Restrict curator (Zeus) from spawning virtualized units
Mission Makers
A
Asmodeus
posted
7 years ago
2
Using objective capture status for triggering events
Mission Makers
S
SINS
posted
5 years ago
23
Current Auto Task Missions?
Mission Makers
A
Asmodeus
posted
6 years ago
6
Promoting to leader via commanders tablet
Mission Makers
A
Asmodeus
posted
7 years ago
3
Actually disabling auto generated tasks
Mission Makers
H
highhead
posted
7 years ago
11
Occupation vs Occupation mission making advice
Mission Makers
R
Runny
posted
7 years ago
14
Ambient Dynamic (Real) Weather - cycle delay jumped from 1800s to 30000s
Mission Makers
A
Asmodeus
posted
7 years ago
10
ALiVE Player Combat Support and Iron Front artillery pieces
Mission Makers
A
Asmodeus
posted
7 years ago
4
RHS 0.4.2 Discussion thread
Mission Makers
Y
yxman
posted
7 years ago
7
["SYS_PLAYER: PLAYER UNIT NOT FOUND IN PLAYABLEUNITS(playername)"]
Mission Makers
A
Asmodeus
posted
7 years ago
4
How to set a trigger to fire once it is Occupied by ALiVE virtual units?
Mission Makers
A
Asmodeus
posted
7 years ago
3
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